GODT-2041: Crash after factory reset

I forgot to remove the user from the users map during factory reset.
This meant the (deleted) would attempt to be closed during teardown.
This commit is contained in:
James Houlahan
2022-11-28 19:58:10 +01:00
parent b902f1490f
commit ae7ae2886f
3 changed files with 23 additions and 4 deletions

View File

@ -421,6 +421,27 @@ func TestBridge_AddressWithoutKeys(t *testing.T) {
})
}
func TestBridge_FactoryReset(t *testing.T) {
withEnv(t, func(ctx context.Context, s *server.Server, netCtl *proton.NetCtl, locator bridge.Locator, vaultKey []byte) {
withBridge(ctx, t, s.GetHostURL(), netCtl, locator, vaultKey, func(bridge *bridge.Bridge, mocks *bridge.Mocks) {
// Login the user.
userID, err := bridge.LoginFull(ctx, username, password, nil, nil)
require.NoError(t, err)
// The user is now connected.
require.Equal(t, []string{userID}, bridge.GetUserIDs())
require.Equal(t, []string{userID}, getConnectedUserIDs(t, bridge))
// Perform a factory reset.
bridge.FactoryReset(ctx)
// The user is gone.
require.Equal(t, []string{}, bridge.GetUserIDs())
require.Equal(t, []string{}, getConnectedUserIDs(t, bridge))
})
})
}
// withEnv creates the full test environment and runs the tests.
func withEnv(t *testing.T, tests func(context.Context, *server.Server, *proton.NetCtl, bridge.Locator, []byte), opts ...server.Option) {
server := server.New(opts...)