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GODT-2041: Crash after factory reset
I forgot to remove the user from the users map during factory reset. This meant the (deleted) would attempt to be closed during teardown.
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@ -421,6 +421,27 @@ func TestBridge_AddressWithoutKeys(t *testing.T) {
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})
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}
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func TestBridge_FactoryReset(t *testing.T) {
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withEnv(t, func(ctx context.Context, s *server.Server, netCtl *proton.NetCtl, locator bridge.Locator, vaultKey []byte) {
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withBridge(ctx, t, s.GetHostURL(), netCtl, locator, vaultKey, func(bridge *bridge.Bridge, mocks *bridge.Mocks) {
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// Login the user.
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userID, err := bridge.LoginFull(ctx, username, password, nil, nil)
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require.NoError(t, err)
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// The user is now connected.
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require.Equal(t, []string{userID}, bridge.GetUserIDs())
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require.Equal(t, []string{userID}, getConnectedUserIDs(t, bridge))
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// Perform a factory reset.
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bridge.FactoryReset(ctx)
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// The user is gone.
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require.Equal(t, []string{}, bridge.GetUserIDs())
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require.Equal(t, []string{}, getConnectedUserIDs(t, bridge))
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})
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})
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}
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// withEnv creates the full test environment and runs the tests.
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func withEnv(t *testing.T, tests func(context.Context, *server.Server, *proton.NetCtl, bridge.Locator, []byte), opts ...server.Option) {
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server := server.New(opts...)
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