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GODT-2258: change login label and suggest email instead of username.
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@ -117,7 +117,7 @@ QtObject {
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// fit above
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_y = iconRect.top - height
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if (isInInterval(_y, screenRect.top, screenRect.bottom - height)) {
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// position preferebly in the horizontal center but bound to the screen rect
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// position preferably in the horizontal center but bound to the screen rect
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_x = bound(iconRect.left + (iconRect.width - width)/2, screenRect.left, screenRect.right - width)
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return Qt.point(_x, _y)
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}
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@ -125,7 +125,7 @@ QtObject {
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// fit below
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_y = iconRect.bottom
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if (isInInterval(_y, screenRect.top, screenRect.bottom - height)) {
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// position preferebly in the horizontal center but bound to the screen rect
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// position preferably in the horizontal center but bound to the screen rect
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_x = bound(iconRect.left + (iconRect.width - width)/2, screenRect.left, screenRect.right - width)
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return Qt.point(_x, _y)
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}
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@ -133,7 +133,7 @@ QtObject {
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// fit to the left
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_x = iconRect.left - width
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if (isInInterval(_x, screenRect.left, screenRect.right - width)) {
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// position preferebly in the vertical center but bound to the screen rect
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// position preferably in the vertical center but bound to the screen rect
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_y = bound(iconRect.top + (iconRect.height - height)/2, screenRect.top, screenRect.bottom - height)
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return Qt.point(_x, _y)
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}
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@ -141,12 +141,12 @@ QtObject {
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// fit to the right
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_x = iconRect.right
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if (isInInterval(_x, screenRect.left, screenRect.right - width)) {
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// position preferebly in the vertical center but bound to the screen rect
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// position preferably in the vertical center but bound to the screen rect
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_y = bound(iconRect.top + (iconRect.height - height)/2, screenRect.top, screenRect.bottom - height)
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return Qt.point(_x, _y)
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}
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// Fallback: position satatus window right above icon and let window manager decide.
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// Fallback: position status window right above icon and let window manager decide.
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console.warn("Can't position status window: screenRect =", screenRect, "iconRect =", iconRect)
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_x = bound(iconRect.left + (iconRect.width - width)/2, screenRect.left, screenRect.right - width)
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_y = bound(iconRect.top + (iconRect.height - height)/2, screenRect.top, screenRect.bottom - height)
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