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proton-bridge/internal/frontend/bridge-gui/bridgepp/bridgepp/User/User.cpp

322 lines
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C++

// Copyright (c) 2022 Proton AG
//
// This file is part of Proton Mail Bridge.
//
// Proton Mail Bridge is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Proton Mail Bridge is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Proton Mail Bridge. If not, see <https://www.gnu.org/licenses/>.
#include "User.h"
namespace bridgepp
{
//****************************************************************************************************************************************************
/// \param[in] parent The parent object of the user.
//****************************************************************************************************************************************************
SPUser User::newUser(QObject *parent)
{
return SPUser(new User(parent));
}
//****************************************************************************************************************************************************
/// \param[in] parent The parent object.
//****************************************************************************************************************************************************
User::User(QObject *parent)
: QObject(parent)
{
}
//****************************************************************************************************************************************************
/// \param[in] user The user to copy from
//****************************************************************************************************************************************************
void User::update(User const &user)
{
this->setID(user.id());
this->setUsername(user.username());
this->setPassword(user.password());
this->setAddresses(user.addresses());
this->setAvatarText(user.avatarText());
this->setState(user.state());
this->setSplitMode(user.splitMode());
this->setUsedBytes(user.usedBytes());
this->setTotalBytes(user.totalBytes());
}
//****************************************************************************************************************************************************
/// \param[in] makeItActive Should split mode be made active.
//****************************************************************************************************************************************************
void User::toggleSplitMode(bool makeItActive)
{
emit toggleSplitModeForUser(id_, makeItActive);
}
//****************************************************************************************************************************************************
//
//****************************************************************************************************************************************************
void User::logout()
{
emit logoutUser(id_);
}
//****************************************************************************************************************************************************
//
//****************************************************************************************************************************************************
void User::remove()
{
emit removeUser(id_);
}
//****************************************************************************************************************************************************
/// \param[in] address The email address to configure Apple Mail for.
//****************************************************************************************************************************************************
void User::configureAppleMail(QString const &address)
{
emit configureAppleMailForUser(id_, address);
}
//****************************************************************************************************************************************************
// The only purpose of this call is to forward to the QML application the toggleSplitModeFinished(userID) event
// that was received by the UserList model.
//****************************************************************************************************************************************************
void User::emitToggleSplitModeFinished()
{
emit toggleSplitModeFinished();
}
//****************************************************************************************************************************************************
/// \return The userID.
//****************************************************************************************************************************************************
QString User::id() const
{
return id_;
}
//****************************************************************************************************************************************************
/// \param[in] id The userID.
//****************************************************************************************************************************************************
void User::setID(QString const &id)
{
if (id == id_)
return;
id_ = id;
emit idChanged(id_);
}
//****************************************************************************************************************************************************
/// \return The username.
//****************************************************************************************************************************************************
QString User::username() const
{
return username_;
}
//****************************************************************************************************************************************************
/// \param[in] username The username.
//****************************************************************************************************************************************************
void User::setUsername(QString const &username)
{
if (username == username_)
return;
username_ = username;
emit usernameChanged(username_);
}
//****************************************************************************************************************************************************
/// \return The password.
//****************************************************************************************************************************************************
QString User::password() const
{
return password_;
}
//****************************************************************************************************************************************************
/// \param[in] password The password.
//****************************************************************************************************************************************************
void User::setPassword(QString const &password)
{
if (password == password_)
return;
password_ = password;
emit passwordChanged(password_);
}
//****************************************************************************************************************************************************
/// \return The addresses.
//****************************************************************************************************************************************************
QStringList User::addresses() const
{
return addresses_;
}
//****************************************************************************************************************************************************
/// \param[in] addresses The addresses.
//****************************************************************************************************************************************************
void User::setAddresses(QStringList const &addresses)
{
if (addresses == addresses_)
return;
addresses_ = addresses;
emit addressesChanged(addresses_);
}
//****************************************************************************************************************************************************
/// \return The avatar text.
//****************************************************************************************************************************************************
QString User::avatarText() const
{
return avatarText_;
}
//****************************************************************************************************************************************************
/// \param[in] avatarText The avatar text.
//****************************************************************************************************************************************************
void User::setAvatarText(QString const &avatarText)
{
if (avatarText == avatarText_)
return;
avatarText_ = avatarText;
emit usernameChanged(avatarText_);
}
//****************************************************************************************************************************************************
/// \return The user state.
//****************************************************************************************************************************************************
UserState User::state() const
{
return state_;
}
//****************************************************************************************************************************************************
/// \param[in] state The user state.
//****************************************************************************************************************************************************
void User::setState(UserState state)
{
if (state_ == state)
return;
state_ = state;
emit stateChanged(state);
}
//****************************************************************************************************************************************************
/// \return The split mode status.
//****************************************************************************************************************************************************
bool User::splitMode() const
{
return splitMode_;
}
//****************************************************************************************************************************************************
/// \param[in] splitMode The split mode status.
//****************************************************************************************************************************************************
void User::setSplitMode(bool splitMode)
{
if (splitMode == splitMode_)
return;
splitMode_ = splitMode;
emit splitModeChanged(splitMode_);
}
//****************************************************************************************************************************************************
/// \return The used bytes.
//****************************************************************************************************************************************************
float User::usedBytes() const
{
return usedBytes_;
}
//****************************************************************************************************************************************************
/// \param[in] usedBytes The used bytes.
//****************************************************************************************************************************************************
void User::setUsedBytes(float usedBytes)
{
if (usedBytes == usedBytes_)
return;
usedBytes_ = usedBytes;
emit usedBytesChanged(usedBytes_);
}
//****************************************************************************************************************************************************
/// \return The total bytes.
//****************************************************************************************************************************************************
float User::totalBytes() const
{
return totalBytes_;
}
//****************************************************************************************************************************************************
/// \param[in] totalBytes The total bytes.
//****************************************************************************************************************************************************
void User::setTotalBytes(float totalBytes)
{
if (totalBytes == totalBytes_)
return;
totalBytes_ = totalBytes;
emit totalBytesChanged(totalBytes_);
}
//****************************************************************************************************************************************************
/// \param[in] state The user state.
/// \return A string describing the state.
//****************************************************************************************************************************************************
QString User::stateToString(UserState state)
{
switch (state) {
case UserState::SignedOut: return "Signed out";
case UserState::Locked: return "Locked";
case UserState::Connected: return "Connected";
default: return "Unknown";
}
}
} // namespace bridgepp