forked from Silverfish/proton-bridge
GODT-1356 GODT-1302: Cache on disk concurency and API retries
- GODT-1302: Change maximum resty retries from 0 to 30 - GODT-1302: Make sure we are closing GetAttachmen io.ReadCloser on error - GODT-1356: Do not use attachmentPool - it was useless anyway - GODT-1356: Increase cache watcher limit to 10min - GODT-1356: Start cache watcher right after start (do not wait first 10 min) - GODT-1356: Limit number of buildJobs (memory allocation) in BuildAndCacheMessage - Other: Pass context from job options (message builder) to fetcher (both message and attachments) - Other: BuildJob contains same function as returned buildDone (proper map locking)
This commit is contained in:
@ -32,6 +32,7 @@ import (
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"github.com/ProtonMail/proton-bridge/internal/frontend/types"
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"github.com/ProtonMail/proton-bridge/internal/imap"
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"github.com/ProtonMail/proton-bridge/internal/smtp"
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"github.com/ProtonMail/proton-bridge/internal/store"
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"github.com/ProtonMail/proton-bridge/internal/store/cache"
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"github.com/ProtonMail/proton-bridge/internal/updater"
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"github.com/ProtonMail/proton-bridge/pkg/message"
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@ -74,7 +75,7 @@ func run(b *base.Base, c *cli.Context) error { // nolint[funlen]
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return err
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}
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cache, err := loadCache(b)
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cache, err := loadMessageCache(b)
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if err != nil {
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return err
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}
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@ -247,16 +248,20 @@ func checkAndHandleUpdate(u types.Updater, f frontend.Frontend, autoUpdate bool)
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f.NotifySilentUpdateInstalled()
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}
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// NOTE(GODT-1158): How big should in-memory cache be?
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// NOTE(GODT-1158): How to handle cache location migration if user changes custom path?
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func loadCache(b *base.Base) (cache.Cache, error) {
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func loadMessageCache(b *base.Base) (cache.Cache, error) {
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if !b.Settings.GetBool(settings.CacheEnabledKey) {
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return cache.NewInMemoryCache(100 * (1 << 20)), nil
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// Memory cache was estimated by empirical usage in past and it
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// was set to 100MB.
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// NOTE: This value must not be less than maximal size of one
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// email (~30MB).
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return cache.NewInMemoryCache(100 << 20), nil
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}
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var compressor cache.Compressor
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// NOTE(GODT-1158): If user changes compression setting we have to nuke the cache.
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// NOTE(GODT-1158): Changing compression is not an option currently
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// available for user but, if user changes compression setting we have
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// to nuke the cache.
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if b.Settings.GetBool(settings.CacheCompressionKey) {
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compressor = &cache.GZipCompressor{}
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} else {
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@ -269,10 +274,15 @@ func loadCache(b *base.Base) (cache.Cache, error) {
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path = customPath
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} else {
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path = b.Cache.GetDefaultMessageCacheDir()
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// Store path so it will allways persist if default location will be changed in new version.
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// Store path so it will allways persist if default location
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// will be changed in new version.
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b.Settings.Set(settings.CacheLocationKey, path)
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}
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// To prevent memory peaks we set maximal write concurency for store
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// build jobs.
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store.SetBuildAndCacheJobLimit(b.Settings.GetInt(settings.CacheConcurrencyWrite))
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return cache.NewOnDiskCache(path, compressor, cache.Options{
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MinFreeAbs: uint64(b.Settings.GetInt(settings.CacheMinFreeAbsKey)),
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MinFreeRat: b.Settings.GetFloat64(settings.CacheMinFreeRatKey),
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@ -89,6 +89,24 @@ func (store *Store) clearCachePassphrase() error {
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})
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}
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// buildAndCacheJobs is used to limit the number of parallel background build
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// jobs by using a buffered channel. When channel is blocking the go routines
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// is running but the download didn't started yet and hence no space needs to
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// be allocated. Once other instances are finished the job can continue. The
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// bottleneck is `store.cache.Set` which can be take some time to write all
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// downloaded bytes. Therefore, it is not effective to start fetching and
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// building the message for more than maximum of possible parallel cache
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// writers.
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//
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// Default buildAndCacheJobs vaule is 16, it can be changed by SetBuildAndCacheJobLimit.
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var (
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buildAndCacheJobs = make(chan struct{}, 16) //nolint[gochecknoglobals]
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)
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func SetBuildAndCacheJobLimit(maxJobs int) {
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buildAndCacheJobs = make(chan struct{}, maxJobs)
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}
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func (store *Store) getCachedMessage(messageID string) ([]byte, error) {
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if store.cache.Has(store.user.ID(), messageID) {
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return store.cache.Get(store.user.ID(), messageID)
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@ -118,6 +136,9 @@ func (store *Store) IsCached(messageID string) bool {
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// BuildAndCacheMessage builds the given message (with background priority) and puts it in the cache.
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// It builds with background priority.
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func (store *Store) BuildAndCacheMessage(messageID string) error {
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buildAndCacheJobs <- struct{}{}
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defer func() { <-buildAndCacheJobs }()
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job, done := store.newBuildJob(messageID, message.BackgroundPriority)
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defer done()
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@ -23,12 +23,10 @@ func (store *Store) StartWatcher() {
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store.done = make(chan struct{})
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go func() {
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ticker := time.NewTicker(3 * time.Minute)
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ticker := time.NewTicker(10 * time.Minute)
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defer ticker.Stop()
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for {
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select {
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case <-ticker.C:
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// NOTE(GODT-1158): Race condition here? What if DB was already closed?
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messageIDs, err := store.getAllMessageIDs()
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if err != nil {
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@ -41,8 +39,11 @@ func (store *Store) StartWatcher() {
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}
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}
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select {
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case <-store.done:
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return
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case <-ticker.C:
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continue
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}
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}
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}()
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@ -58,10 +58,10 @@ type Fetcher interface {
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// The returned builder is ready to handle jobs -- see (*Builder).NewJob for more information.
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//
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// Call (*Builder).Done to shut down the builder and stop all workers.
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func NewBuilder(fetchWorkers, attachWorkers int) *Builder {
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attacherPool := pool.New(attachWorkers, newAttacherWorkFunc())
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func NewBuilder(fetchWorkers, attachmentWorkers int) *Builder {
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attachmentPool := pool.New(attachmentWorkers, newAttacherWorkFunc())
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fetcherPool := pool.New(fetchWorkers, newFetcherWorkFunc(attacherPool))
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fetcherPool := pool.New(fetchWorkers, newFetcherWorkFunc(attachmentPool))
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return &Builder{
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pool: fetcherPool,
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@ -87,6 +87,7 @@ func (builder *Builder) NewJobWithOptions(ctx context.Context, fetcher Fetcher,
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job, done := builder.pool.NewJob(
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&fetchReq{
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ctx: ctx,
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fetcher: fetcher,
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messageID: messageID,
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options: opts,
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@ -94,14 +95,7 @@ func (builder *Builder) NewJobWithOptions(ctx context.Context, fetcher Fetcher,
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prio,
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)
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buildJob := &Job{
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Job: job,
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done: done,
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}
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builder.jobs[messageID] = buildJob
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return buildJob, func() {
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buildDone := func() {
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builder.lock.Lock()
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defer builder.lock.Unlock()
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@ -111,6 +105,15 @@ func (builder *Builder) NewJobWithOptions(ctx context.Context, fetcher Fetcher,
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// And mark it as done.
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done()
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}
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buildJob := &Job{
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Job: job,
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done: buildDone,
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}
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builder.jobs[messageID] = buildJob
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return buildJob, buildDone
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}
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func (builder *Builder) Done() {
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@ -118,12 +121,14 @@ func (builder *Builder) Done() {
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}
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type fetchReq struct {
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ctx context.Context
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fetcher Fetcher
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messageID string
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options JobOptions
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}
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type attachReq struct {
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ctx context.Context
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fetcher Fetcher
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message *pmapi.Message
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}
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@ -143,6 +148,10 @@ func (job *Job) GetResult() ([]byte, error) {
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return res.([]byte), nil
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}
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// NOTE: This is not used because it is actually not doing what was expected: It
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// downloads all the attachments which belongs to one message sequentially
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// within one goroutine. We should have one job per one attachment. This doesn't look
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// like a bottle neck right now.
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func newAttacherWorkFunc() pool.WorkFunc {
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return func(payload interface{}, prio int) (interface{}, error) {
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req, ok := payload.(*attachReq)
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@ -153,7 +162,7 @@ func newAttacherWorkFunc() pool.WorkFunc {
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res := make(map[string][]byte)
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for _, att := range req.message.Attachments {
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rc, err := req.fetcher.GetAttachment(context.Background(), att.ID)
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rc, err := req.fetcher.GetAttachment(req.ctx, att.ID)
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if err != nil {
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return nil, err
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}
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@ -174,32 +183,43 @@ func newAttacherWorkFunc() pool.WorkFunc {
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}
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}
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func newFetcherWorkFunc(attacherPool *pool.Pool) pool.WorkFunc {
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func newFetcherWorkFunc(attachmentPool *pool.Pool) pool.WorkFunc {
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return func(payload interface{}, prio int) (interface{}, error) {
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req, ok := payload.(*fetchReq)
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if !ok {
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panic("bad payload type")
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}
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msg, err := req.fetcher.GetMessage(context.Background(), req.messageID)
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msg, err := req.fetcher.GetMessage(req.ctx, req.messageID)
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if err != nil {
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return nil, err
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}
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attJob, attDone := attacherPool.NewJob(&attachReq{
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fetcher: req.fetcher,
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message: msg,
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}, prio)
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defer attDone()
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attData := make(map[string][]byte)
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val, err := attJob.GetResult()
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for _, att := range msg.Attachments {
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// NOTE: Potential place for optimization:
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// Use attachmentPool to download each attachment in
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// separate parallel job. It is not straightforward
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// because we need to make sure we call attachment-job-done
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// function in case of any error or after we collect all
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// attachment bytes asynchronously.
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rc, err := req.fetcher.GetAttachment(req.ctx, att.ID)
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if err != nil {
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return nil, err
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}
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attData, ok := val.(map[string][]byte)
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if !ok {
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panic("bad response type")
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b, err := ioutil.ReadAll(rc)
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if err != nil {
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_ = rc.Close()
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return nil, err
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}
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if err := rc.Close(); err != nil {
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return nil, err
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}
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attData[att.ID] = b
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}
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kr, err := req.fetcher.KeyRingForAddressID(msg.AddressID)
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@ -84,7 +84,7 @@ func (c *client) r(ctx context.Context) (*resty.Request, error) {
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return r, nil
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}
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// do executes fn and may repeate it in case "401 Unauthorized" error is returned.
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// do executes fn and may repeat execution in case of retry after "401 Unauthorized" error.
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// Note: fn may be called more than once.
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func (c *client) do(ctx context.Context, fn func(*resty.Request) (*resty.Response, error)) (*resty.Response, error) {
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r, err := c.r(ctx)
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@ -66,6 +66,13 @@ func newManager(cfg Config) *manager {
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m.rc.OnError(m.handleRequestFailure)
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// Configure retry mechanism.
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//
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// SetRetryCount(30): The most probable value of Retry-After is 1s (max
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// 10s). Retrying up to 30 times will most probably cause a delay of
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// 30s. The worst case scenario is 5min which is OK for background
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// requests. We shuold use context to control a foreground requests
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// which should be finish or fail sooner.
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m.rc.SetRetryCount(30)
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m.rc.SetRetryMaxWaitTime(time.Minute)
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m.rc.SetRetryAfter(catchRetryAfter)
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m.rc.AddRetryCondition(shouldRetry)
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@ -34,6 +34,11 @@ const testForceUpgradeBody = `{
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"Error":"Upgrade!"
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}`
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const testTooManyAPIRequests = `{
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"Code":85131,
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"Error":"Too many recent API requests"
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}`
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func TestHandleTooManyRequests(t *testing.T) {
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var numCalls int
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@ -42,6 +47,8 @@ func TestHandleTooManyRequests(t *testing.T) {
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if numCalls < 5 {
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w.WriteHeader(http.StatusTooManyRequests)
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w.Header().Set("content-type", "application/json;charset=utf-8")
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fmt.Fprint(w, testTooManyAPIRequests)
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} else {
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w.WriteHeader(http.StatusOK)
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}
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@ -129,6 +129,10 @@ func isTooManyRequest(res *resty.Response) bool {
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}
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func isNoResponse(res *resty.Response, err error) bool {
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// Do not retry TLS failures
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if errors.Is(err, ErrTLSMismatch) {
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return false
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}
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return res.RawResponse == nil && err != nil
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}
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