When fetching too many attachment bodies at once, the read can fail with
io.ErrUnexpectedEOF. In that case, we returun an error so the fetch is retried.
Report to sentry if we see some uncaught network err, but don't force
the user logout.
If we catch an uncaught json parser error we report the error to sentry
and let the user be logged out later.
Finally this patch also prints the error type in UserBadEvent sentry
report to further help diagnose issues.
We don't want to start processing events until those events have
somewhere to be sent to.
Also, to be safe, ensure remove and re-add the gluon user while
clearing its sync status. This shouldn't be necessary.
There is concurrency bug due to competing sync calls that can occur when
we clear the sync status in the Vault. Running sync at the end of
addIMAPUser() avoids the problem.
This patch also remove the execution of a sync task for
`user.ClearSyncStatus()`
For every update sent to gluon wait and check the error code to see if
an error occurred.
Note: Updates can't be inspect on the call site as it can lead to
deadlocks.
When we send a message, the send recorder records the sent message.
When the client then appends an identical message to the sent folder,
the deduplication works and instead returns the message ID of the
existing proton message, rather than creating a new message. Gluon is
expected to notice that it already has this message ID and perform
some deduplication stuff internally.
However, it can happen that gluon doesn't yet have this message ID,
because we haven't yet received the "Message Created" event from the
API. To prevent this, we poll the events after send and wait for all
new events to be applied.
There's still a chance that the event wasn't generated yet on the API
side. Not sure what we can do about this.